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With the advent of Fallout: New Vegas, the idea of Fallout 4 having a complex inventory has been rebuked by many (most?). The addition of the main weapon/ammunition "skill system" means that weapons are now individually usable and upgradeable, but you have to be mindful of what weapon you are upgrading. For example, the standard issue Super Shotgun costs a ton of caps and has relatively few shots per minute. The M-44 Pistol, on the other hand, upgrades far faster and is stronger per shot, although it has a short range. In addition, the skill system also works on ammunition; specifically, the scrap metal which is the currency of the wasteland has a very high base usage rate (for a wide variety of purposes) and is available in higher so-called "perks;" effectively, you can craft your own ammo easily.
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